GL Party: Luxury Cruise - Party in the Ocean! π
A Roblox experience owned by GreenLake Community.
Social & hangoutENsocial hangoutluxury lifestylemusic/festival
Description (written by the developer; not a statement by this register)
π’ GL Party: Luxury Cruise Edition - Party in the Ocean! π Get ready for the most exclusive party experience on a magnificent yacht! Leave land and sail with GL Party into the middle of the ocean. Enjoy the luxurious vibe under a sprinkle of stars with iconic sea breezes. π₯ Why should you join GL Party Cruise? π’ Mega Luxury Cruise: Explore the deck of a giant cruise ship with a modern and elegant design. π Infinite Ocean View: A cinematic view of the open sea, from sunset to night. π΅ Oceanic Beats: EDM music and festival vibes with thumping bass that electrify the deck. π₯ Lounge & Pool: Spacious dance area, chill spot, and luxurious pool onboard. πΈ Aesthetic Photo Spot: Photos with friends against the backdrop of magnificent ships and the ocean horizon. Not just a hangout, this is a luxurious lifestyle on the water full of energy. Perfect for lovers of social experiences, luxury vibes, and the best community parties on Roblox.
Last updated by the developer 11 Jul 2026, 05:07 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 17:33 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.