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First Sight of Death

First Sight of Death

A Roblox experience owned by The Experimental Empire of Rey.

PuzzleENpuzzleplatformermetaphorical

Description (written by the developer; not a statement by this register)

Controls: Press R to reset, Press F to ragdoll. Game made during the 2026 Roblox's game jam We hope you enjoy it as much as we did making this game!!! Please give this game a like and favorite and donate for great projects to come! First Sight of Death is a single player puzzle experience where failure is not punishment but it’s the only way forward. Each time you fall your body can be used as a platform for what's to come on your adventure of figuring out your mistakes In a quiet, empty void of floating platforms, the player must reach a distant door that cannot be accessed on the first try. Progress is made not by avoiding failure but by using it. The game is a metaphor for persistence, growth, and not giving up so that your showing that every fall, every restart, and every mistake contributes to moving forward. You don’t win by being perfect. You win by continuing.

Last updated by the developer 1 Jun 2026, 11:05 UTC.

0
playing (measured 4 Sept 2026, 13:52 UTC)
1,352
lifetime visits
93%
liked (13 👍 / 1 👎)
8
favourites (5.9 per 1k visits)
6 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
4 Sept 2026, 13:520first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

929392.55 September 2026 — 92 % liked26 September 2026 — 93 % liked5 September 202626 September 2026
2 measurements spanning 21 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Sept 2026, 01:0793+1
5 Sept 2026, 00:4692first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.