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🐒 Race a Turtle

🐒 Race a Turtle

A Roblox experience owned by Tesvi.

RacingENturtle racingcrab huntcosmetics

🐒 Race a Turtle is a racing experience created on 2026-02-06. It has recorded 1,043,564 lifetime visits and 89,689 favorites. The game holds a 68% like percentage. Currently, zero users are playing. The experience features gameplay modes including racing and hunting.

Description (written by the developer; not a statement by this register)

🐒 Hatch from your egg and race to the sea β€” or become a crab and hunt turtles! Race a Turtle β€” Dodge swooping birds, sneaky crabs, and tangled fishnets as you dash across the beach. Collect seashells, unlock cool cosmetics, and compete for the fastest time on the leaderboard! Crab Hunt β€” Spawn as a giant crab and eat as many NPC turtles as you can before time runs out. The player with the most eats wins! πŸ₯š Hatch & Race β€” Every round is a new sprint to the ocean! πŸ¦€ Crab Hunt β€” Compete to eat the most turtles! 🐚 Collect Seashells β€” Pick them up along the way or earn them by placing high! 🎽 Customize β€” Stand out with unique accessories in both modes! ⚑ Power Up β€” Use boosters like Speed Potions, Headstarts, Item Magnets & more! πŸ† Climb the Leaderboards β€” Set records for fastest time, wins, and turtle eats! πŸ‘₯ Join the group for daily bonus rewards! Originally created for the Roblox Developer Challenge 2026. A game by Tesvi.

Last updated by the developer 27 Jul 2026, 20:54 UTC.

0
playing (measured 11 Aug 2026, 04:05 UTC)
1,043,564
lifetime visits
68%
liked (596 πŸ‘ / 280 πŸ‘Ž)
107,395
favourites (102.9 per 1k visits)
6 February 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:050first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

6814 August 2026 β€” 68 % liked24 August 2026 β€” 68 % liked3 September 2026 β€” 68 % liked13 September 2026 β€” 68 % liked23 September 2026 β€” 68 % liked3 October 2026 β€” 68 % liked13 October 2026 β€” 68 % liked23 October 2026 β€” 68 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 18:0768no change
13 Oct 2026, 18:0668no change
3 Oct 2026, 18:0568no change
23 Sept 2026, 18:0468no change
13 Sept 2026, 17:2368no change
3 Sept 2026, 17:2068no change
24 Aug 2026, 15:1668no change
14 Aug 2026, 15:1668first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.