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[✨NEW] Catch the Chicken🐔

[✨NEW] Catch the Chicken🐔

A Roblox experience owned by curcle land.

Social & hangoutENhide and seeksurvivalbeta

Description (written by the developer; not a statement by this register)

❗SURVIVE as a chicken OR CATCH the chicken! 🗨️ This game is hide and seek but your as a chicken and another player is the CATCHER! 🗨️ 🐔 As a chicken, hide from the catchers and don't get caught! 🐔 🤠 As a catcher, hunt down the chickens and don't let them win! 🤠 🥚 The more wins you get, the more eggs you earn! 🤔 Will you get to the top? ⚠️ This game is in beta, expect bugs and issues

Last updated by the developer 10 Aug 2026, 21:40 UTC.

13
playing (measured 10 Aug 2026, 21:51 UTC)
85,926
lifetime visits
82%
liked (178 👍 / 40 👎)
4,618
favourites (53.7 per 1k visits)
6 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Coins
189 R$
VIP
99 R$
2X VOTES
85 R$
Sci-Fi Pack
39 R$
Release Bundle
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome109,113 · 0.00% win
First Win as Catcher · progression35,753 · 0.00% win
First Win as Chicken · progression29,029 · 0.00% win
Bought Your First Skin · collection21,594 · 0.00% win
You caught Curcle! · collection42 · 0.00% win
You caught Poopy! · collection10 · 0.00% win
You caught Harmless! · collection8 · 0.00% win
Completed Best Chicken #5 · progression1 · 0.00% win
Completed The "Insane Chicken Catches" Achievement · progression1 · 0.00% win
Completed Best Catcher #5 · collection1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

80828115 August 2026 — 80 % liked25 August 2026 — 81 % liked4 September 2026 — 82 % liked14 September 2026 — 82 % liked24 September 2026 — 82 % liked15 August 202624 September 2026
5 measurements spanning 40 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Sept 2026, 17:3782no change
14 Sept 2026, 14:0882no change
4 Sept 2026, 14:0782+1
25 Aug 2026, 12:5381+1
15 Aug 2026, 12:5280first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.