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+1 Speed Carpet Escape

+1 Speed Carpet Escape

A Roblox experience owned by Rush Play Games.

ObbyENspeedobstacle avoidanceupgrades

Description (written by the developer; not a statement by this register)

Welcome to +1 Speed: Carpet Escape! 👟 Every step makes you faster 🎟️ Use your carpet to clear obstacles 🏃 Walk or train on treadmills to gain speed ⚡ Upgrade your carpet to escape farther and become the FASTEST

Last updated by the developer 19 Jul 2026, 14:38 UTC.

0
playing (measured 10 Aug 2026, 15:49 UTC)
266,756
lifetime visits
97%
liked (1,403 👍 / 47 👎)
1,029
favourites (3.9 per 1k visits)
7 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[BROKEN] Void Fan
199 R$
[OP] Crystal Fan
79 R$
Gold Treadmill
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome168,386 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9715 August 2026 — 97 % liked14 September 2026 — 97 % liked24 September 2026 — 97 % liked15 August 202624 September 2026
3 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Sept 2026, 06:1997no change
14 Sept 2026, 04:2097no change
15 Aug 2026, 02:0597first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.