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Overcrowded! ⚔️ [SEASON 1]

Overcrowded! ⚔️ [SEASON 1]

A Roblox experience owned by Funwise.

Fighting & PvPENbattle royaleteam deathmatchweapon combat

Overcrowded! ⚔️ [SEASON 1] is a fighting-pvp Roblox experience created on 2026-02-07. The game has recorded 1,049,905 lifetime visits and holds a 90% like percentage. It currently has 3,345 favorites and zero active players. The experience features multiple modes including Juggernaut, Teams, and FFA, alongside over 40 collectible weapons and daily reward systems.

Description (written by the developer; not a statement by this register)

❌Platform is overcrowded! ❌Somebody has to go! 🔥 Knock players off the platform before it collapses! 👊 Everyone can move at the same time, don't get knocked off! ⚔️ Multiple game modes: 🛡️ Juggernaut Mode – One OP player vs EVERYONE ELSE! 🏆 Teams Mode – Blue vs Red, last team standing WINS! 🥇 FFA Mode - Everyone against everyone! 🗡️ 40+ weapons to collect and flex on opponents. 🍀 FREE SPIN every 5 minutes and Daily Rewards for returning players! 🏆 Win cash and complete Daily Quests, top the leaderboard! ⚠️ New game – updates coming often!

Last updated by the developer 5 Apr 2026, 15:30 UTC.

0
playing (measured 10 Aug 2026, 14:06 UTC)
1,049,905
lifetime visits
90%
liked (3,933 👍 / 441 👎)
3,355
favourites (3.2 per 1k visits)
7 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Cash
99 R$
VIP
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome517,789 · 44.4% win
Home Run! · other28,479 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9014 August 2026 — 90 % liked24 August 2026 — 90 % liked3 September 2026 — 90 % liked13 September 2026 — 90 % liked23 September 2026 — 90 % liked3 October 2026 — 90 % liked13 October 2026 — 90 % liked23 October 2026 — 90 % liked2 November 2026 — 90 % liked14 August 20262 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 18:0690no change
23 Oct 2026, 18:0590no change
13 Oct 2026, 18:0490no change
3 Oct 2026, 18:0390no change
23 Sept 2026, 18:0290no change
13 Sept 2026, 17:2190no change
3 Sept 2026, 17:1890no change
24 Aug 2026, 15:0890no change
14 Aug 2026, 15:0790first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.