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Overcrowded! ⚔️ [SEASON 1]

Overcrowded! ⚔️ [SEASON 1]

A Roblox experience owned by Funwise.

Fighting & PvPENbattle royaleteam deathmatchweapon combat

Overcrowded! ⚔️ [SEASON 1] is a fighting-pvp Roblox experience created on 2026-02-07. The game has recorded 1,049,905 lifetime visits and holds a 90% like percentage. It currently has 3,345 favorites and zero active players. The experience features multiple modes including Juggernaut, Teams, and FFA, alongside over 40 collectible weapons and daily reward systems.

Description (written by the developer; not a statement by this register)

❌Platform is overcrowded! ❌Somebody has to go! 🔥 Knock players off the platform before it collapses! 👊 Everyone can move at the same time, don't get knocked off! ⚔️ Multiple game modes: 🛡️ Juggernaut Mode – One OP player vs EVERYONE ELSE! 🏆 Teams Mode – Blue vs Red, last team standing WINS! 🥇 FFA Mode - Everyone against everyone! 🗡️ 40+ weapons to collect and flex on opponents. 🍀 FREE SPIN every 5 minutes and Daily Rewards for returning players! 🏆 Win cash and complete Daily Quests, top the leaderboard! ⚠️ New game – updates coming often!

Last updated by the developer 5 Apr 2026, 15:30 UTC.

0
playing (measured 10 Aug 2026, 14:06 UTC)
1,049,905
lifetime visits
90%
liked (3,921 👍 / 439 👎)
3,345
favourites (3.2 per 1k visits)
7 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
99 R$
Double Cash
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome516,508 · 100.0% win
Home Run! · other28,449 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9014 August 2026 — 90 % liked24 August 2026 — 90 % liked3 September 2026 — 90 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 17:1890no change
24 Aug 2026, 15:0890no change
14 Aug 2026, 15:0790first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.