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Elf  Evolution[3.0]

Elf Evolution[3.0]

A Roblox experience owned by Happy playtime 006.

SimulatorENevolutionpet collectionleveling

Elf Evolution[3.0] is a simulator experience created on 2026-02-07. It has accumulated 2,554,206 lifetime visits and 198,987 favorites. Currently, 36 users are playing. The game holds a 90% like percentage. The description indicates gameplay involves eating to level up, unlocking creatures, and collecting rare pets and equipment.

Description (written by the developer; not a statement by this register)

Welcome to the Elf Evolution ✨ Eat to level up! 🎁 Leveling up unlocks more creatures! 🏆 Collect all kinds of rare pets and equipment! 👍lf you like our game, please give us a thumbs up. Join our Discord group to get exclusive redemption codes. And for any suggestions or questions, please join our Discord community group.

Last updated by the developer 4 Jun 2026, 02:09 UTC.

36
playing (measured 10 Aug 2026, 17:15 UTC)
2,554,206
lifetime visits
90%
liked (4,244 👍 / 489 👎)
207,582
favourites (81.3 per 1k visits)
7 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:1522first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Initial Form · other1,298,014 · 100.0% win
First Evolution · progression696,769 · 73.4% win
Second Evolution · progression254,642 · 21.8% win
Mega Evolution · other13,113 · 3.3% win
Final Evolution · progression468 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9014 August 2026 — 90 % liked24 August 2026 — 90 % liked3 September 2026 — 90 % liked13 September 2026 — 90 % liked23 September 2026 — 90 % liked3 October 2026 — 90 % liked13 October 2026 — 90 % liked23 October 2026 — 90 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 07:3190no change
13 Oct 2026, 07:3190no change
3 Oct 2026, 07:3090no change
23 Sept 2026, 07:2390no change
13 Sept 2026, 07:2390no change
3 Sept 2026, 07:2190no change
24 Aug 2026, 07:2090no change
14 Aug 2026, 07:1990first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.