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[Beta] Murder Mystery FallStep

[Beta] Murder Mystery FallStep

A Roblox experience owned by Murder Mystery FallStep Official.

AdventureENMurder MysteryObbyBeta

Description (written by the developer; not a statement by this register)

This game is still in Beta; we invite you to report any bugs you find via the feedback button. Thank you. 🔪 Murder Mystery: FallStep 👣 In this Murder Mystery… the floor doesn’t kill you. It betrays you. Each platform disappears a few seconds after you step on it, then reappears. If you fall? You are teleported back onto the map… frozen for a few seconds. 👣 Survive. Anticipate. Never stay still. 🩸 Murderer – Eliminate everyone before they survive. 🔫 Sheriff – Find the murderer and shoot accurately. 🏃 Innocents – Survive, avoid the murderer… and especially the floor. ⚡ Unstable platforms 🧠 Timing and strategy are essential 🔥 Fast-paced and unpredictable rounds Here, you don’t die from falling… but you become an easy target. 👣 Anticipate. Never stay still. Will you survive Murder Mystery: FallStep? Credit: Script: Minebast07 TheRealWolfMM2 UI: Minebast07 Idea: TheRealWolfMM2

Last updated by the developer 12 Aug 2026, 22:46 UTC.

0
playing (measured 25 Aug 2026, 10:47 UTC)
912
lifetime visits
92%
liked (12 👍 / 1 👎)
6
favourites (6.6 per 1k visits)
7 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Aug 2026, 10:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Premium
499 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

MMMF! · welcome32 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.