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[STORY] POSSESSED

[STORY] POSSESSED

A Roblox experience owned by Azures Studios.

Story & narrativeENhorrorstory-drivenmulti-chapter

Description (written by the developer; not a statement by this register)

[🎉15.2 - RELEASE!!] What happened to her? You, your friends, and your companion Amelie have decided to spend a lot of coins to stay in a luxurious hotel for a small vacation. Not long after arrival, you start noticing that something is odd with Amelie, but it was already too late when you entered the building in the first place. This story game is divided into 3 chapters. After each chapter, grind coins in various ways to unlock the next one! 3 MAIN ENDINGS currently obtainable. Alternate endings are in consideration. Within the next few updates, we aim to roll out the first few cute animated pets. (*cosmetic addition) Credits: szszszszszty -> Lobby foundation. Kewwiee -> Building. tusart -> Project leader.

Last updated by the developer 30 Mar 2026, 21:07 UTC.

0
playing (measured 11 Aug 2026, 13:36 UTC)
27,061
lifetime visits
47%
liked (140 👍 / 157 👎)
1,632
favourites (60.3 per 1k visits)
7 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 13:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Spawn Coins in Private Servers
899 R$
Unbeatable
349 R$
Mystic
219 R$
Unlimited Coin Backpack
199 R$
Fight Pillow
149 R$
[+ VFX] Sprint
119 R$
Starter Pack
74 R$
Watering Can
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thank you for playing! · welcome19,765 · 0.00% win
Secret 2 · secret1,375 · 0.00% win
Played Full Game · progression241 · 0.00% win
Secret 1 · secret231 · 0.00% win
Heroic Ending · progression154 · 0.00% win
Chapter 1 · progression87 · 0.00% win
Sad Ending · progression61 · 0.00% win
Rescuer · other48 · 0.00% win
Bad Ending · progression46 · 0.00% win
Chapter 2 · progression14 · 0.00% win
Plant Caregiver · other1 · 0.00% win
Plant Savior · other0 · 0.00% win
Chapter 3 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4716 August 2026 — 47 % liked26 August 2026 — 47 % liked5 September 2026 — 47 % liked16 August 20265 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 46–48 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Sept 2026, 05:4647no change
26 Aug 2026, 05:3847no change
16 Aug 2026, 05:3747first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.