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MANIC

MANIC

A Roblox experience owned by gab haters.

OtherEN

Description (written by the developer; not a statement by this register)

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Last updated by the developer 17 Aug 2026, 10:22 UTC.

0
playing (measured 17 Aug 2026, 15:21 UTC)
10,877
lifetime visits
75%
liked (30 👍 / 10 👎)
26
favourites (2.4 per 1k visits)
7 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 15:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Tesla
400 R$
MLG Bundle
250 R$
MVP
200 R$
Shotgun Knife
200 R$
Shard Knives
150 R$
Kill Effect Transfer
95 R$
VIP
95 R$
Custom Kill Sound
95 R$
Spray
60 R$
Dead Meme
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Rookie · progression108 · 0.00% win
Progressing · progression45 · 0.00% win
Adept · progression32 · 0.00% win
★ Effortless · progression18 · 0.00% win
★ Extreme Hoarder · collection8 · 0.00% win
★ Knife Enthusiast · collection2 · 0.00% win
★ Dedicated Sniper · collection1 · 0.00% win
★ Space Collector · collection1 · 0.00% win
★ Initiate JJsploit · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

73757417 August 2026 — 73 % liked27 August 2026 — 75 % liked17 August 202627 August 2026
2 measurements spanning 10 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 15:2275+2
17 Aug 2026, 15:2273first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.