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[😼] Steal a Badr !

[😼] Steal a Badr !

A Roblox experience owned by Badr Empire.

TycoonENsteal mechanicleaderboard competitiondaily events

[😼] Steal a Badr ! is a tycoon experience created on 2026-02-07. It has accumulated 3,614,088 lifetime visits and 10,794 favorites. The game holds a 48% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

OWNER HAS STEAL A KAIZOU 🔴 Event EVERY DAY! 🕘 Every day at 9pm 🕙 Saturday at 10 PM Get ready for completely crazy events with unique events, huge boosts, and surprises! 💥 Earn OP Brainrot points that can reach 1B, and even 100B+ per second during certain events! 🚀 Farm faster than ever, improve your base and climb up the rankings. 🏆 Your goal: to become the TOP 1 on the Leaderboard! Don't miss any event, each session is an opportunity to become more powerful and surpass all other players!

Last updated by the developer 6 Aug 2026, 13:21 UTC.

0
playing (measured 10 Aug 2026, 15:16 UTC)
3,614,088
lifetime visits
48%
liked (3,232 👍 / 3,565 👎)
10,808
favourites (3.0 per 1k visits)
7 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:161first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Panel
600 R$
Cupid wings
250 R$
VIP
120 R$
base cursed
60 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You have met the Creator! · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

4814 August 2026 — 48 % liked24 August 2026 — 48 % liked3 September 2026 — 48 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 47–49 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 04:1648no change
24 Aug 2026, 04:1648no change
14 Aug 2026, 04:1548first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.