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[๐Ÿ˜ผ] Steal a Badr !

[๐Ÿ˜ผ] Steal a Badr !

A Roblox experience owned by Badr Empire.

TycoonENsteal mechanicleaderboard competitiondaily events

[๐Ÿ˜ผ] Steal a Badr ! is a tycoon experience created on 2026-02-07. It has accumulated 3,614,088 lifetime visits and 10,794 favorites. The game holds a 48% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

OWNER HAS STEAL A KAIZOU ๐Ÿ”ด Event EVERY DAY! ๐Ÿ•˜ Every day at 9pm ๐Ÿ•™ Saturday at 10 PM Get ready for completely crazy events with unique events, huge boosts, and surprises! ๐Ÿ’ฅ Earn OP Brainrot points that can reach 1B, and even 100B+ per second during certain events! ๐Ÿš€ Farm faster than ever, improve your base and climb up the rankings. ๐Ÿ† Your goal: to become the TOP 1 on the Leaderboard! Don't miss any event, each session is an opportunity to become more powerful and surpass all other players!

Last updated by the developer 6 Aug 2026, 13:21 UTC.

0
playing (measured 10 Aug 2026, 15:16 UTC)
3,614,088
lifetime visits
61%
liked (3,232 ๐Ÿ‘ / 2,093 ๐Ÿ‘Ž)
10,803
favourites (3.0 per 1k visits)
7 February 2026
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:161first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

Admin Panel
600 R$
Cupid wings
250 R$
VIP
120 R$
base cursed
60 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

You have met the Creator! ยท welcome0 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Like ratio over time

Growth

486154.514 August 2026 โ€” 48 % liked24 August 2026 โ€” 48 % liked3 September 2026 โ€” 48 % liked23 September 2026 โ€” 48 % liked3 October 2026 โ€” 48 % liked13 October 2026 โ€” 48 % liked23 October 2026 โ€” 61 % liked14 August 202623 October 2026
7 measurements spanning 70 days, net +13. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 46โ€“63 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 04:2161+13
13 Oct 2026, 04:2048no change
3 Oct 2026, 04:1948no change
23 Sept 2026, 04:1848no change
3 Sept 2026, 04:1648no change
24 Aug 2026, 04:1648no change
14 Aug 2026, 04:1548first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.

Icon history

Roblox entity thumbnail
23 October 2026
Roblox entity thumbnail
9 October 2026
Roblox entity thumbnail
2 October 2026
Roblox entity thumbnail
18 September 2026
Roblox entity thumbnail
11 September 2026
Roblox entity thumbnail
4 September 2026

Every distinct icon weโ€™ve recorded for this game, newest first โ€” watching how it rebrands to chase the algorithm.