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[⌛NOW] Tap World: Ultimate

[⌛NOW] Tap World: Ultimate

A Roblox experience owned by 5H Games.

Clicker & idleENclickerpet collectionrebirth mechanic

Description (written by the developer; not a statement by this register)

⭐ Welcome to Tap World: Ultimate HOW TO PLAY: ⚡ Tap to earn Clicks! ♻️ Rebirth to boost your Click Multiplier! 🥚 Hatch Eggs to collect adorable Pets! 🌴 Unlock new Islands 👑 Compete on the Leaderboards and become the ultimate CLICKER! 🖱️ TAP anywhere to start clicking! 🎁 Weekly updates packed with new content! ✨ Enjoying the game? Smash that 👍 Like button! 💎 Favorite to show your support! 🔔 Follow to be the first to know when updates drop! Made with love by 5H Studio

Last updated by the developer 2 Jul 2026, 21:35 UTC.

0
playing (measured 10 Aug 2026, 20:08 UTC)
28,479
lifetime visits
92%
liked (321 👍 / 27 👎)
230
favourites (8.1 per 1k visits)
7 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlimited Rebirths
79 R$
MagicEgg
49 R$
x8Hatch
44 R$
SuperLucky
39 R$
250Storage
39 R$
x2Rebirths
29 R$
3Equip
29 R$
x2Gems
22 R$
125Storage
19 R$
2Equip
19 R$
VIP
17 R$
FastHatch
12 R$
Lucky
12 R$
50Storage
9 R$
x2Clicks
7 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome10,758 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.