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[Huge Update] Dig or Die

[Huge Update] Dig or Die

A Roblox experience owned by Dimon Indigo Fan Group.

SurvivalENzombie survivalminigamecataclysm theme

[Huge Update] Dig or Die is a survival experience created on 2026-02-07. It has accumulated 7,487,537 lifetime visits and holds 15,253 favorites. Currently, 53 players are active. The game maintains a 68% like percentage. Its primary genre is classified as survival.

Description (written by the developer; not a statement by this register)

YOU SHOULD DIG TO SURVIVE! You spawned during cataclysm, anyone of your group becomes zombie and now, he is trying to infect you! Dig, Build, Hide, Buy any tools to help yourself or just have fun Best Zombie infection minigame in Roblox

Last updated by the developer 16 Jun 2026, 20:33 UTC.

53
playing (measured 10 Aug 2026, 15:03 UTC)
7,487,537
lifetime visits
68%
liked (7,859 👍 / 3,732 👎)
15,391
favourites (2.1 per 1k visits)
7 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:0330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Cash
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,908,251 · 36.2% win
Braaains... · other2,126,978 · 30.7% win
I'm Zombie, you too · other1,794,004 · 25.5% win
Survivor · other720,376 · 18.7% win
WE love Brains · other224,069 · 9.3% win
Supporter · other77,989 · 0.50% win
Nomad · other28,377 · 2.4% win
Horde maker · other8,240 · 0.40% win
Veteran · other801 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6813 August 2026 — 68 % liked23 August 2026 — 68 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 22:2368no change
13 Aug 2026, 22:2268first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.