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Dinosaur Roleplay

Dinosaur Roleplay

A Roblox experience owned by Pop Productions.

RoleplayENdinosaursremasterroleplay

Dinosaur Roleplay is a roleplay experience created on 2026-02-07. It has recorded 1,187,436 lifetime visits and 3,102 favorites. Currently, 26 users are playing. The experience holds a 76% like percentage. The description notes it is an official remaster featuring new maps, animations, improved models, and the addition of the Ultimasaurus.

Description (written by the developer; not a statement by this register)

An official complete remaster of the previous "Dinosaur Roleplay" game on Roblox! Now featuring content like: A new map. Animations. And improved dinosaur models! Along with more soon to come in future updates... WHATS NEW: Added Ultimasaurus Indominus Rex Badge Now Easier To Find

Last updated by the developer 14 Jul 2026, 19:44 UTC.

26
playing (measured 10 Aug 2026, 18:08 UTC)
1,187,436
lifetime visits
75%
liked (636 👍 / 207 👎)
4,204
favourites (3.5 per 1k visits)
7 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:0816first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Large Donation
80 R$
Small Donation
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Rebirth · welcome536,436 · 100.0% win
Scorpion · other97,320 · 16.3% win
Distortus · other42,272 · 7.3% win
Indomitable · other21,242 · 4.2% win
Ultimate · other20,975 · 2.9% win
Nightmare · other7,996 · 1.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

757675.514 August 2026 — 76 % liked24 August 2026 — 76 % liked3 September 2026 — 75 % liked13 September 2026 — 75 % liked23 September 2026 — 76 % liked3 October 2026 — 75 % liked13 October 2026 — 75 % liked23 October 2026 — 75 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 17:0175no change
13 Oct 2026, 17:0075no change
3 Oct 2026, 16:5375-1
23 Sept 2026, 16:5376+1
13 Sept 2026, 16:2275no change
3 Sept 2026, 16:1975-1
24 Aug 2026, 14:2176no change
14 Aug 2026, 14:2076first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.