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niche fits 4 u [200+ fits] [UPD many new fits]

niche fits 4 u [200+ fits] [UPD many new fits]

A Roblox experience owned by toxicgirl.

RoleplayENoutfit shopUGC catalogaesthetic fashion

Description (written by the developer; not a statement by this register)

♱ Check out my new game “matching niche underground fits“ https://www.roblox.com/games/106358031956620/matching-niche-underground-fits welcome 2 niche fits 4 u join my group "toxicgirl" https://www.roblox.com/communities/748277121/toxicgirl#!/about don’t forget to like + favorite the game! all purchases made in-game will be available in your inventory I don't own most of the UGC in game, credits to all the UGC creators. all outfits made by me built by @911yun script: @dolisera ♱ tags: dahood, vkei, chibi, VKEl, matching fits, catalog, outfit loader, emo, grunge, R6, Hood, DH, dahood, avatars, aesthetic, outfit ideas, outfit shop, tt, dh style, emo fits, cute outfits, streetwear, trendy outfits, matching, buy, outfit ideas, matching outfit ideas, da hood, dh, steal outfits, outfit loader, outfits, fit, outfit store, hair, combos, mall, avatar, shop, try, chibi, cute face, chibi face, anime, blocky, alternative, gothic, jfashion, niche, r6, niche, moe

Last updated by the developer 31 Jul 2026, 07:55 UTC.

0
playing (measured 11 Aug 2026, 00:18 UTC)
21,101
lifetime visits
86%
liked (102 👍 / 16 👎)
875
favourites (41.5 per 1k visits)
7 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:180first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

WELCOME · welcome8,992 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8616 August 2026 — 86 % liked5 September 2026 — 86 % liked15 September 2026 — 86 % liked16 August 202615 September 2026
3 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Sept 2026, 08:3886no change
5 Sept 2026, 08:3786no change
16 Aug 2026, 08:3286first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.