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+1 Money Every Second πŸ€‘

+1 Money Every Second πŸ€‘

A Roblox experience owned by terms!.

TycoonENincrementalidleobstacle

Description (written by the developer; not a statement by this register)

⚠️ Remember, you literally gain money OFFLINE πŸ’Έ πŸ’Έ +1 Money Every Second πŸ’Έ [βŒ›] Every second, you gain +$1 [☠️] Traverse obstacles to gain wins [πŸ“ˆ] Use wins to increase your money growth [πŸ†] Become the RICHEST PLAYER EVER πŸ’Έ Do you have what it takes to become RICH? πŸ‘€

Last updated by the developer 9 Aug 2026, 21:48 UTC.

0
playing (measured 10 Aug 2026, 17:19 UTC)
91,603
lifetime visits
90%
liked (722 πŸ‘ / 76 πŸ‘Ž)
16,449
favourites (179.6 per 1k visits)
7 February 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

+$100 Per Second [PERMANENT]
159 R$
Double Wins
149 R$
+$35 Per Second [PERMANENT]
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9015 August 2026 β€” 90 % liked25 August 2026 β€” 90 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 12:0490no change
15 Aug 2026, 11:5090first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.