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Steal A Rotted Brain

Steal A Rotted Brain

A Roblox experience owned by StayingTired Studios.

Social & hangoutENstealing mechanicschaos/trollingcollection building

Description (written by the developer; not a statement by this register)

Welcome to chaos. Steal brainrots from other players, protect your own, and build the most unhinged collection in the server. Outsmart, outrun, and out-troll everyone to become the ultimate brainrot hoarder. 🔥 Steal brainrots from other players 🛡️ Defend your stash or lose it all 💨 Speed, jumps, and abilities to outplay rivals 😂 Pure chaos, trolling, and rage moments 🏆 Flex your collection and dominate the server Trust no one. Steal everything. Protect your brainrot at all costs. ⚠️ Warning: This game may cause rage, laughter, and severe brainrot. 👍 Like & ⭐ Favorite if you enjoy stealing 😏

Last updated by the developer 11 Feb 2026, 03:25 UTC.

0
playing (measured 15 Sept 2026, 06:36 UTC)
20,475
lifetime visits
60%
liked (6 👍 / 4 👎)
5,369
favourites (262.2 per 1k visits)
7 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Sept 2026, 06:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
399 R$
x2 Cash
99 R$
Magic Carpet
49 R$
Auto Collect
49 R$
Rainbow Slap
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome7 · 0.00% win
Stole NPC · other3 · 0.00% win
Purchased NPC · other3 · 0.00% win
Rebirthed! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.