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speed demon boss fight but you are the boss

speed demon boss fight but you are the boss

A Roblox experience owned by team larping incorrectly.

Fighting & PvPENboss fightspeed demonwhigmaster

Description (written by the developer; not a statement by this register)

Every asset from this game is reacreated from SDBF(R) by me. I apologize for stealing assests earlier SDBF(R) but you play as whigmaster AND speed demon I guess. I love you mysteri

Last updated by the developer 14 Jul 2026, 18:39 UTC.

0
playing (measured 18 Aug 2026, 15:18 UTC)
4,205
lifetime visits
94%
liked (17 👍 / 1 👎)
15
favourites (3.6 per 1k visits)
7 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 15:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

What is bjir
6 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Win · other1,144 · 100.0% win
speed demon win · progression734 · 66.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9418 August 2026 — 94 % liked7 October 2026 — 94 % liked18 August 20267 October 2026
2 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Oct 2026, 15:2094no change
18 Aug 2026, 15:1994first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.