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[đŸČ] ALL-STAR CATCHER

[đŸČ] ALL-STAR CATCHER

A Roblox experience owned by All Star Corp.

RacingFRcreature collectionturn-based combatbrainrot meme theme

Description (written by the developer; not a statement by this register)

⭐ SAISON 1 : INVASION DE BRAINROT ⭐ Explorez le monde, capturez des crĂ©atures mythiques et construisez l'Ă©quipe ultime ! All-Star Catcher est un jeu de rĂŽle de collection oĂč chaque saison apporte de nouvelles All-Stars Ă  dĂ©bloquer. En ce moment : les Brainrots prennent le pouvoir ! Affrontez d'autres joueurs, accomplissez des quĂȘtes, faites Ă©voluer vos crĂ©atures et prouvez que vous ĂȘtes le plus grand Catcher de la rĂ©gion. đŸ”„ Plus de 50 Brainrots Ă  capturer ⚔ Combats au tour par tour 🌍 Monde Ă  explorer 📜 QuĂȘtes et missions ✹ Évolutions rares Ă  dĂ©bloquer Chaque saison = nouveaux All-Stars. Ne manquez pas la saison 1 !

Last updated by the developer 18 Jul 2026, 22:06 UTC.

0
playing (measured 30 Aug 2026, 04:00 UTC)
4,969
lifetime visits
70%
liked (26 👍 / 11 👎)
31
favourites (6.2 per 1k visits)
7 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
30 Aug 2026, 04:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 XP
799 R$
x2 Gold
499 R$
Starter Pack
399 R$
Portable Health Spot
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to All-Star Catcher · welcome3,309 · 0.00% win
Graduated · welcome241 · 0.00% win
Shiny Hunter · collection28 · 0.00% win
Forest Slayer · progression17 · 0.00% win
Pickpocket Pro · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

697069.530 August 2026 — 69 % liked19 September 2026 — 70 % liked30 August 202619 September 2026
2 measurements spanning 20 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
19 Sept 2026, 04:0170+1
30 Aug 2026, 04:0069first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.