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[πŸŒ‹] Steal Fish from Sammy 🀫

[πŸŒ‹] Steal Fish from Sammy 🀫

A Roblox experience owned by Wave of 67s.

AdventureENstealthchasebase-defense

[πŸŒ‹] Steal Fish from Sammy 🀫 is an adventure experience created on 2026-02-07. It has 1,643,277 lifetime visits and 172,378 favorites. Currently, 51 users are playing. The game holds a 79% like percentage. The description highlights bug fixes, performance upgrades, and gameplay optimization in a recent update.

Description (written by the developer; not a statement by this register)

⭐ NEW UPDATE RELEASED! ⭐ Many bugs have been fixed! Performance upgrades and gameplay optimization More to come soon! How many Fishes can you STEAL? Remember.. Dont anger SAMMY protecting the base! 😑 1. Take a Fish from a base 🀫 2. Escape SAMMY chasing you 😑 3. Bring them back to your base to earn money πŸ’΅

Last updated by the developer 26 Jul 2026, 14:13 UTC.

51
playing (measured 10 Aug 2026, 14:50 UTC)
1,643,277
lifetime visits
79%
liked (1,301 πŸ‘ / 348 πŸ‘Ž)
214,183
favourites (130.3 per 1k visits)
7 February 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:5031first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Deep Trench Access
249 R$
VIP
149 R$
Rainbow Trail
29 R$
Neon Blue Trail
25 R$
Fire Trail
25 R$
Smoke Trail
20 R$
Sparkle Trail
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

VIP Β· other44 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7914 August 2026 β€” 79 % liked24 August 2026 β€” 79 % liked3 September 2026 β€” 79 % liked13 September 2026 β€” 79 % liked23 September 2026 β€” 79 % liked3 October 2026 β€” 79 % liked13 October 2026 β€” 79 % liked23 October 2026 β€” 79 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 14:0779no change
13 Oct 2026, 14:0679no change
3 Oct 2026, 14:0579no change
23 Sept 2026, 14:0479no change
13 Sept 2026, 13:5179no change
3 Sept 2026, 13:4979no change
24 Aug 2026, 11:3779no change
14 Aug 2026, 11:3679first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.