Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
THE ALONELANDS [🚪☀️]

THE ALONELANDS [🚪☀️]

A Roblox experience owned by ElectronSquad.

HorrorENliminal horrorexplorationbackrooms-inspired

Description (written by the developer; not a statement by this register)

THE ALONELANDS is a liminal horror experience set in a fragmented dimension beyond reality. The place seems to be sentient and uncontrollable. It can only be reached through rare rifts known as Rifts. Those who enter are often never seen again. This dimension behaves like a living dream... or a nightmare. Your mission is to explore the unknown, record evidence, uncover hidden truths, and find a way back before the dimension traps you forever. ⚠️ WARNING 🩸 Blood and violence 😨 Intense fear and psychological tension 🔊 Loud sounds ⚡ Flashing lights (Risk of epilepsy) 👍 Join the official Roblox group for updates and announcements. Inspired by DOORS (LSPLASH), The Backrooms (Kane Pixels), Pressure: Hadal Division (Urbanshade)

Last updated by the developer 6 Jun 2026, 03:35 UTC.

0
playing (measured 21 Aug 2026, 00:15 UTC)
584
lifetime visits
100%
liked (2 👍 / 0 👎)
1
favourites (1.7 per 1k visits)
7 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 00:150first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You played ALONEDEPTHS · welcome44 · 0.00% win
I THINK I'M CRAZY · other24 · 0.00% win
The paranormal scream · other20 · 0.00% win
YUMMY · other14 · 0.00% win
CRASHED · other9 · 0.00% win
TOUCH THE GRASS · other4 · 0.00% win
WHISPERS · other4 · 0.00% win
Blindness · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.