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[UPDATE!] WEGA'S CHALLENGE: Placeholder

[UPDATE!] WEGA'S CHALLENGE: Placeholder

A Roblox experience owned by the pollo gang.

HorrorENwega's challengehorrorsandbox

Description (written by the developer; not a statement by this register)

(The game is still in a very early state. Everything is subject to change, im trying to add more freaks and stuff frequently!!) this game is very similar to any other wega's challenge, collect all the ludwigs while the freaks tries to kill you. will you be able to beat EVERY map? (the game might be hard) This game is meant to be a SANDBOX, mess around with the multiple options in the sandbox mode!!! Credit to gurt for making the icon and Mist_not for the art thumbnail!! Heavily inspired by other wega's challenge games!!

Last updated by the developer 11 Aug 2026, 18:29 UTC.

33
playing (measured 11 Aug 2026, 19:21 UTC)
176,294
lifetime visits
75%
liked (701 👍 / 229 👎)
2,373
favourites (13.5 per 1k visits)
7 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 19:2121first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MildMinimum age 0

Descriptors: Blood (Light/Unrealistic), Fear (Repeated/Mild), Violence (Repeated/Mild)

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Monetization — game passes

Play as yourself!
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Default game · other26,032 · 0.00% win
We're going back! · progression10,787 · 0.00% win
aMAZE-ing · progression6,753 · 0.00% win
Skibidi Collector · collection5,986 · 0.00% win
Why is he so mad?? · other5,809 · 0.00% win
Cooked. · progression5,315 · 0.00% win
Phonk listener · other5,158 · 0.00% win
RNG GOD · other3,907 · 0.00% win
no skill 100% luck · other3,552 · 0.00% win
TIGIFECTION · progression3,277 · 0.00% win
Retro time [Disabled] · other2,755 · 0.00% win
Ascending sounds · other2,188 · 0.00% win
The ultimate larper · other1,686 · 0.00% win
Egg · collection1,526 · 0.00% win
Doll collector · collection1,511 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

737674.515 August 2026 — 73 % liked25 August 2026 — 75 % liked4 September 2026 — 75 % liked14 September 2026 — 75 % liked24 September 2026 — 76 % liked4 October 2026 — 75 % liked14 October 2026 — 76 % liked24 October 2026 — 76 % liked3 November 2026 — 76 % liked13 November 2026 — 75 % liked7515 August 202613 November 2026
10 measurements spanning 90 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Nov 2026, 10:3675-1
3 Nov 2026, 10:1576no change
24 Oct 2026, 10:0876no change
14 Oct 2026, 10:0776+1
4 Oct 2026, 10:0675-1
24 Sept 2026, 10:0576+1
14 Sept 2026, 07:3775no change
4 Sept 2026, 07:3575no change
25 Aug 2026, 06:2375+2
15 Aug 2026, 06:2273first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.