A Tsunami Story π
A Roblox experience owned by ChainLemonade Studios.
HorrorENsurvival horrorbranching narrativetsunami disaster
A Tsunami Story π is a horror experience created on 2026-02-08. It has recorded 4,828,100 lifetime visits and 488,368 favorites. The game holds an 83% like percentage. Currently, zero users are playing. The description mentions survival choices, two endings, and in-game perks.
Description (written by the developer; not a statement by this register)
Welcome to a Tsunami Story π The TALLEST and STRONGEST Tsunami is on its way... you must make some choices to see if you will survive... π Join the ChainLemonade Studios group for a free in-game PET! π π Play with the sound up for the best experience! π β¨ Can you get all TWO endings? Play again to win both badges! β¨ π Be sure to like and favorite this game if you enjoyed it! β π Struggling to survive? Check out the store for some helpful perks to help you survive! π Horror, Terror, Scary, Creepy, Adventure, Adopt, Summer, Valentines, Pet, obby, tycoon, fun, story, poppy, robbery, cops, break in, camping, Jenna, Christmas, Winter, Snow, funny, Horror, Terror, Scary, space, Christmas, Pet, Robber, Break, poppy playtime, Huggy, Doors, piggy, Donate, School SANTA , ELF, 99 Nights in the Forest, Fisch, sammy, jandel, grow a garden, plants vs brainrots
Last updated by the developer 27 May 2026, 02:41 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:01 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 01:52 | 83 | no change |
| 14 Aug 2026, 01:51 | 83 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdβs goodwill.