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[UPDATE🔥] EVERY SECOND 1+ JUMP HIGHER

[UPDATE🔥] EVERY SECOND 1+ JUMP HIGHER

A Roblox experience owned by The HoneyBlox Squad.

TycoonENincrementalrebirthclicker

Description (written by the developer; not a statement by this register)

Jump higher and higher the longer you play! ⏫ Your jumping power grows stronger with every minute you stay online, letting you soar deeper into the clouds! ☁️ Rebirth for incredible speed boosts and even greater jump heights. Keep playing, keep climbing, and discover just how far you can rise! 🏆

Last updated by the developer 10 Feb 2026, 06:41 UTC.

0
playing (measured 11 Aug 2026, 22:05 UTC)
927
lifetime visits
100%
liked (4 👍 / 0 👎)
0
favourites
8 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 22:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

10xJump
300 R$
Gojo Jump Animation
199 R$
Running Jump Animation
199 R$
Super Hero Jump
199 R$
10Jump/Second
160 R$
1Jump/second
20 R$
2xJump
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Met the Owner in Game · social21 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.