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[2X Luck!] Takjil Tower

[2X Luck!] Takjil Tower

A Roblox experience owned by Sahabat Productions Tower.

ObbyENtower climbcollectionbusiness tycoon

[2X Luck!] Takjil Tower is an obby experience created on 2026-02-08. It has accumulated 1,102,612 lifetime visits and 887 favorites. Currently, three users are playing. The experience holds an 86% like percentage. Players climb towers to collect takjil items and upgrade gear within the platformer genre.

Description (written by the developer; not a statement by this register)

Climb the tower, grab free takjil, collect as many as you can, and become a crazy rich takjil business owner! 😆 ✨Use code: MINIUPDATE In Takjil Tower, you will: 🧗 Climb the tower to get takjil 🍢 Collect 46 unique takjil with different rarities ⚡ Upgrade & buy gear to boost your farming speed 💸 Build your takjil business and become the richest takjil business owner on the server! Tags: takjil tower, tower of hell, tower of takjil, takjil, tower, obby, platformer, menara takjil, tung tung sahur tower

Last updated by the developer 3 Aug 2026, 09:48 UTC.

3
playing (measured 10 Aug 2026, 14:20 UTC)
1,102,612
lifetime visits
86%
liked (363 👍 / 57 👎)
888
favourites (0.8 per 1k visits)
8 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:204first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to Takjil Tower · welcome777,075 · 100.0% win
Beta · other3,237 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8614 August 2026 — 86 % liked24 August 2026 — 86 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 14:4886no change
14 Aug 2026, 14:4786first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.