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[🐰] Tower Front [ALPHA]

[🐰] Tower Front [ALPHA]

A Roblox experience owned by N&M Games Lab.

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Description (written by the developer; not a statement by this register)

🐰NEW EASTER EVENT 2026! - 2 New Towers - 2 Event Difficulty Win the Bunny Hunt tower by beating the new event in HARD difficulty! A.R.X. has begun a mass recruitment of researchers; you have been chosen to be one of them and help A.R.X. carry out very important missions to understand the Origin and how the Rift works. It all begins in the heart of A.R.X., in the middle of Antarctica. Tower Front is finally open! Keep in mind that this game is still in ALPHA, some bugs may still be found. If you find any bugs, please report them to the official game server. Special thanks to: PsychoZeny Terminac, and Max25. Join the Tower Front group!

Last updated by the developer 11 Jul 2026, 23:41 UTC.

0
playing (measured 11 Aug 2026, 19:38 UTC)
7,365
lifetime visits
94%
liked (104 👍 / 7 👎)
99
favourites (13.4 per 1k visits)
8 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 19:380first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to A.R.X · welcome997 · 0.00% win
Fall of the Honored · progression384 · 0.00% win
See you again in a few centuries from now. · progression351 · 0.00% win
BEAST. · progression91 · 0.00% win
Against Infestation | Hard · progression69 · 0.00% win
Against Infestation | Easy · progression68 · 0.00% win
Getting Ready · welcome0 · 0.00% win
First Contact · progression0 · 0.00% win
Singularity · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.