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Escape Bubus To Steal Brainrot 🐻

Escape Bubus To Steal Brainrot 🐻

A Roblox experience owned by Protein Games.

ObbyENobstacle avoidanceoffline earningsrebirth mechanic

Description (written by the developer; not a statement by this register)

🐻 Welcome to Escape Bubus To Steal Brainrot How to play: - Run from Bubus to survive! 🐻 - Collect brainrots, farther to go means better luck! ✨ - Earn Cash from your Brainrots! 💰 - Upgrade your speed to run faster! ⚡ - Rebirth to increase your multiplier! ♻️ 💤 Your brainrots works OFFLINE and generates Cash! Enjoying the game? 👍 Drop a like and invite your friends! 😄

Last updated by the developer 1 Apr 2026, 09:49 UTC.

0
playing (measured 10 Aug 2026, 14:48 UTC)
12,868
lifetime visits
75%
liked (21 👍 / 7 👎)
2,175
favourites (169.0 per 1k visits)
8 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V.I.P
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome10,077 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

757675.516 August 2026 — 76 % liked26 August 2026 — 75 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 20:1675-1
16 Aug 2026, 20:1676first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.