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Crush Walls for Brainrots

Crush Walls for Brainrots

A Roblox experience owned by ActiveGameStudios.

TycoonENidleclickerbrainrot

Crush Walls for Brainrots is a tycoon experience created on 2026-02-08. It has accumulated 11,527,411 lifetime visits and 612,827 favorites. Currently, 50 users are playing. The game holds a 96% like percentage. Players punch walls to progress and upgrade brainrots for cash earnings.

Description (written by the developer; not a statement by this register)

Welcome to Crush Walls for Brainrots! 🥊 PUNCH through massive walls to progress! 🥊 Upgrade your Brainrots to earn more cash 💸 Upgrade your base to unlock more slots 🏗️ Your Brainrots earn cash even while offline 💤 Like the game and join the group for a FREE Brainrot 👍🎁

Last updated by the developer 6 Aug 2026, 22:04 UTC.

50
playing (measured 10 Aug 2026, 14:04 UTC)
11,527,411
lifetime visits
96%
liked (9,867 👍 / 417 👎)
615,078
favourites (53.4 per 1k visits)
8 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0495first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Power Boost
249 R$
x2 Money
129 R$
VIP
99 R$
Power Boost
99 R$
Auto Collect
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thank you! · other5,391,543 · 100.0% win
For Brainrots! · other5,389,248 · 100.0% win
Punch Walls · other5,388,074 · 100.0% win
Go Play · welcome5,386,923 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9613 August 2026 — 96 % liked23 August 2026 — 96 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 19:2296no change
13 Aug 2026, 19:2196first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.