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Escape Color Block for Brainrots

Escape Color Block for Brainrots

A Roblox experience owned by BeyondActive.

PuzzleENcolor matchingidle/tycoon elementsbrainrot meme theme

Escape Color Block for Brainrots is a Roblox experience created on 2026-02-08. It has accumulated 3,170,098 lifetime visits and 156,071 favorites. The game holds an 88% like percentage. Currently, zero users are playing. No specific genre is assigned in the data.

Description (written by the developer; not a statement by this register)

Welcome to Escape Color Block for Brainrots 🎨 Match the color or fall! 🔥 Collect Brainrots and race back to your base! 🏠 Upgrade your Brainrots to earn more cash 💸 Upgrade your base to unlock more slots 🏗️ Train your speed with treadmills ⚡ Your Brainrots earn cash even while offline 💤 Like the game and join the group for a FREE Brainrot 👍🎁

Last updated by the developer 15 May 2026, 17:48 UTC.

0
playing (measured 11 Aug 2026, 21:22 UTC)
3,170,098
lifetime visits
88%
liked (6,515 👍 / 919 👎)
160,388
favourites (50.6 per 1k visits)
8 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 21:221first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Speed Boost
349 R$
x2 Money
199 R$
VIP
149 R$
Speed Boost
129 R$
Auto Collect
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thank you!!! · other1,628,030 · 100.0% win
For Brainrots! · other1,625,900 · 100.0% win
Escape Color Block · progression1,625,503 · 100.0% win
Play · welcome1,624,292 · 100.0% win
Go · other1,622,485 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8814 August 2026 — 88 % liked24 August 2026 — 88 % liked3 September 2026 — 88 % liked13 September 2026 — 88 % liked23 September 2026 — 88 % liked3 October 2026 — 88 % liked13 October 2026 — 88 % liked23 October 2026 — 88 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 05:3488no change
13 Oct 2026, 05:3488no change
3 Oct 2026, 05:3388no change
23 Sept 2026, 05:3288no change
13 Sept 2026, 05:3188no change
3 Sept 2026, 05:2388no change
24 Aug 2026, 05:2288no change
14 Aug 2026, 05:2188first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.