Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Laser Tower

Laser Tower

A Roblox experience owned by 크롱 스튜디오.

ObbyENobstacle courseone-hit killtower climb

Laser Tower is an obby experience created on 2026-02-08. It has 6,803,986 lifetime visits, 6,003 favorites, and a 75% like percentage. Currently, 32 players are active.

Description (written by the developer; not a statement by this register)

Welcome to Laser Tower! Can you clear this tower filled with one-kill parts?

Last updated by the developer 6 Aug 2026, 15:09 UTC.

32
playing (measured 10 Aug 2026, 13:52 UTC)
6,803,986
lifetime visits
74%
liked (1,028 👍 / 354 👎)
6,292
favourites (0.9 per 1k visits)
8 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 13:5249first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin 🛠️
1,499 R$
Rainbow Carpet 🌈
399 R$
Laser Gun 🔫
249 R$
Slap Hand 🖐️
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome4,839,315 · 100.0% win
Clear! · progression566,315 · 24.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

747574.513 August 2026 — 75 % liked2 September 2026 — 75 % liked12 September 2026 — 75 % liked22 September 2026 — 75 % liked2 October 2026 — 75 % liked12 October 2026 — 74 % liked22 October 2026 — 74 % liked13 August 202622 October 2026
7 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 23:1774no change
12 Oct 2026, 23:1774-1
2 Oct 2026, 23:1675no change
22 Sept 2026, 23:1575no change
12 Sept 2026, 23:0875no change
2 Sept 2026, 23:0875no change
13 Aug 2026, 23:0675first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.