Serverblight Gaem: Testing
A Roblox experience owned by pyro’s cool games.
Fighting & PvPENtestingclass-based combatunreleased
Description (written by the developer; not a statement by this register)
A testing place of my unreleased Serverblight game where you test classes and their weapons. Press TAB or the scoreboard button on mobile to open the scoreboard. If it doesn’t show up choose one of the classes again. If that don’t work, rejoin and try again. Some classes are unfinished (not having all their items) and mobile support isn’t fully done yet. More assimilated from the Serverblight series will be added in the future. If you discovered any bugs, please report it in the group forum in the bugs section. Credits to the Two Idiot Germans for making the original Serverblight series on youtube.
Last updated by the developer 2 Jul 2026, 18:39 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 19:23 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 25 Aug 2026, 05:08 | 88 | no change |
| 15 Aug 2026, 05:08 | 88 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.