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Serverblight Gaem: Testing

Serverblight Gaem: Testing

A Roblox experience owned by pyro’s cool games.

Fighting & PvPENtestingclass-based combatunreleased

Description (written by the developer; not a statement by this register)

A testing place of my unreleased Serverblight game where you test classes and their weapons. Press TAB or the scoreboard button on mobile to open the scoreboard. If it doesn’t show up choose one of the classes again. If that don’t work, rejoin and try again. Some classes are unfinished (not having all their items) and mobile support isn’t fully done yet. More assimilated from the Serverblight series will be added in the future. If you discovered any bugs, please report it in the group forum in the bugs section. Credits to the Two Idiot Germans for making the original Serverblight series on youtube.

Last updated by the developer 2 Jul 2026, 18:39 UTC.

0
playing (measured 10 Aug 2026, 19:23 UTC)
189,433
lifetime visits
88%
liked (185 👍 / 26 👎)
703
favourites (3.7 per 1k visits)
8 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:230first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

just an empty server... · other53,540 · 80.0% win
100k Visits · other9,381 · 0.00% win
serverbug · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8815 August 2026 — 88 % liked25 August 2026 — 88 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 05:0888no change
15 Aug 2026, 05:0888first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.