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Drive A Brainrot

Drive A Brainrot

A Roblox experience owned by Brainrot Drivers.

RacingENinternet meme culturephysics-based drivingobstacle course

Description (written by the developer; not a statement by this register)

🧠🚗 Drive A Brainrot Choose your Brainrot vehicle and conquer the most ridiculous roads ever created—deadly mountain passes, collapsing bridges, giant jumps, slippery ice, crazy weather, and nonstop surprises! Can you survive the chaos and make it to the finish line without falling? 🕹️ P - Emergency Brake 🚗 Drive Brainrots! 🌋 Survive dangerous roads and obstacles! 🏆 Earn wins by reaching the finishing line! 💥 Buy flings and activate OHIO gravity to troll players! ⭐ Join the Group for a FREE Brainrot car! 👍 Like and ⭐ Favourite the game to show your support!

Last updated by the developer 17 Jul 2026, 23:10 UTC.

3
playing (measured 11 Aug 2026, 00:22 UTC)
276,532
lifetime visits
81%
liked (583 👍 / 138 👎)
1,710
favourites (6.2 per 1k visits)
8 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:221first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V.I.P
499 R$
Bombardino Crocodilo
255 R$
2X Coins
199 R$
Cappuccino Assassino
185 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome187,203 · 100.0% win
You flung someone! · other4,867 · 0.00% win
You WON! · progression3,237 · 0.00% win
You got 5 Wins! · progression35 · 0.00% win
??? · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8115 August 2026 — 81 % liked4 September 2026 — 81 % liked14 September 2026 — 81 % liked24 October 2026 — 81 % liked15 August 202624 October 2026
4 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 06:0381no change
14 Sept 2026, 04:0381no change
4 Sept 2026, 04:0181no change
15 Aug 2026, 01:4981first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.