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[UPDATE πŸ†] Snowball Obby

[UPDATE πŸ†] Snowball Obby

A Roblox experience owned by Creatics Studio.

ObbyENsnowball physicsmass growth mechanicicy terrain

Description (written by the developer; not a statement by this register)

In Snowball Obby, you aren't just jumping over hurdlesβ€”you’re gathering mass! Navigate through vibrant, candy-striped worlds and icy terrains while your snowball grows larger with every second. πŸ† πŸš€ Key Features: Massive Growth: Watch your snowball go from a tiny marble to a 999\kg Obby Stages: Challenging levels designed to test your reflexes and momentum. Physics-Based Fun: Every pound of snow changes how you move. Don't lose control! πŸ†Compete: Race to the finish line to earn rewards. πŸ† Survive: Watch out for red-alert obstacles that will reset your snowball to zero! πŸš€ Join now and start rolling! πŸš€ More Updates Coming Soon! 🎢 Don't Forget to join this Group: https://www.roblox.com/communities/17053440/Creatics-Studio

Last updated by the developer 19 May 2026, 02:01 UTC.

0
playing (measured 10 Aug 2026, 18:33 UTC)
12,139
lifetime visits
82%
liked (9 πŸ‘ / 2 πŸ‘Ž)
2,512
favourites (206.9 per 1k visits)
8 February 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Magic Carpet
430 R$
Cloud
99 R$
Slap Glove
85 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome9,807 Β· 0.00% win
You Met the Creator! Β· other0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.