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Anime Claw Machine

Anime Claw Machine

A Roblox experience owned by Rivrs x Sim.

SimulatorENclaw machineanimecollection

Anime Claw Machine is a simulator experience created on 2026-02-09. It has recorded 694,022 lifetime visits and 37,216 favorites. Currently, seven users are playing. The game holds a 91 percent like percentage. Players utilize claw machines to collect anime characters, which can be evolved and leveled up within a personal base setting.

Description (written by the developer; not a statement by this register)

🎡 Anime Claw Machine – Grab, Collect, Evolve! ⭐🎮 🕹️ How to Play 🎯 Use powerful claw machines to grab awesome anime characters! 🏠 Bring them back to your personal base to earn money over time. 🍬 Farm meals to feed, evolve, and level up your characters into rare and powerful versions! 🌟 Keep collecting to complete your collection and unlock ultra-rare anime characters that only the best players can get. ✨ Collect mutated anime characters from the personal claw machine (Gold, Diamond, Rainbow, Radioactive)! 📅 UPDATES every week! 👍 Don’t forget to Like & Favorite the game!

Last updated by the developer 6 Aug 2026, 09:02 UTC.

7
playing (measured 10 Aug 2026, 14:15 UTC)
694,022
lifetime visits
90%
liked (1,815 👍 / 192 👎)
37,696
favourites (54.3 per 1k visits)
9 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:1511first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
2,900 R$
Auto Food Pump
590 R$
Ultra Lucky
490 R$
VIP
490 R$
Super Lucky
390 R$
Lucky
290 R$
Auto Collect Money
290 R$
x2 Money
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Anime Tourist · other221,670 · 100.0% win
Anime Weeb · other102,421 · 52.5% win
Anime Otaku · other23,804 · 13.7% win
Anime Collector · collection8,787 · 5.1% win
NEET · other2,355 · 1.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

909190.514 August 2026 — 91 % liked24 August 2026 — 90 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 18:3490-1
14 Aug 2026, 18:3391first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.