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Flex Your Avatar Worth! 💸

Flex Your Avatar Worth! 💸

A Roblox experience owned by DelayedStudios.

Social & hangoutENavatar valuationsocial flexingcatalog trading

Description (written by the developer; not a statement by this register)

Welcome to Flex Your Avatar Worth! 💸 🤑 Flex your outfit's value on others, show you're rich! 🎩 Wear the most expensive avatar in the server! 💎 Show off limiteds, off-sales, and non-limiteds! 💰 You can also donate to others or receive donations! 👍 Like the game & ⭐ favorite! CREDITS: @xf_by - Founder, UI Designer, Scripter @Guy_Awe - Creative Director, Builder & Modeler @RelicCadcaa - Lead Scripter & Moderation Tools Designer @yoyodrago - Scripter @MFHitman - Contributor Powered by Rolimon's TAGS: Trading, Character, Catalog, Hangout, Hub, Clothing

Last updated by the developer 7 Jul 2026, 22:39 UTC.

0
playing (measured 11 Aug 2026, 15:52 UTC)
14,926
lifetime visits
84%
liked (103 👍 / 19 👎)
57
favourites (3.8 per 1k visits)
9 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 15:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Orb Hex Code
99 R$
Text Sign
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome0 · 0.00% win
You Reached 1k+ Value! · progression0 · 0.00% win
You Reached 10k+ Value! · progression0 · 0.00% win
You Reached 100k+ Value! · progression0 · 0.00% win
You Reached 1M+ Value! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

84868516 August 2026 — 86 % liked26 August 2026 — 84 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 18:0284-2
16 Aug 2026, 18:0286first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.