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[UPD] Knock Brainrots and Escape

[UPD] Knock Brainrots and Escape

A Roblox experience owned by Golden Hits.

Fighting & PvPENcombatcollectionoffline-earning

Description (written by the developer; not a statement by this register)

Welcome to Knock Brainrots and Escape!🏏 🥊Hit the Brainrots with your bat! 🧠Escape the guards! 💸Earn money from the Brainrots offline! 💻Can you build the best collection? Game supports Desktop, Mobile, and Tablet Players. 📌Like the game and join the group! https://www.roblox.com/communities/401386257/Golden-Hits

Last updated by the developer 26 Jun 2026, 20:53 UTC.

0
playing (measured 11 Aug 2026, 03:37 UTC)
19,794
lifetime visits
86%
liked (130 👍 / 21 👎)
1,960
favourites (99.0 per 1k visits)
9 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
4,067 R$
VIP!
119 R$
X2 Cash!
99 R$
2x Speed
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome8,488 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

868786.516 August 2026 — 87 % liked26 August 2026 — 86 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 13:4986-1
16 Aug 2026, 13:4887first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.