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Chaos Bazooka Battle [Collaboration!]

Chaos Bazooka Battle [Collaboration!]

A Roblox experience owned by Alice Box Studio.

ShooterENteam battlegacha mechanicscollaboration

Description (written by the developer; not a statement by this register)

Welcome to "Chaos Bazooka Battle"! Collaboration with "Marchi Gaming" is now live!!! Latest update: 2026/08/28 【Basic Rules】 📕 Keep firing the bazooka at your opponent until he falls out of the arena! 🥇 The team with the highest score wins! 🗝️ Enter bonus time in the last 30 seconds! Even if you're in last place, don't give up! 💪 Build up your special skills and aim for a sudden turnaround! 🔥 Increased accumulated damage leads to increased knockdown rate! The power of the bazooka also increases! 🍭 Items suddenly appear! Advance yourself advantageously! 💰 Get coins, unlock Bazooka and deadly skills in the gacha, and strengthen yourself! 【Game Modes Available】 ・Team Desmatch ・Desmatch ・Collect coins ・Big Server ・AFK 【Update Information (August 28, 2026 -)】 1. Add new elements ・New Bazooka "Marchi Summer Bazooka" added: Added a new必殺技 that can be obtained for free by participating in the "Marchi Gaming Summer Festival" event! 3. Fixed bugs and issues. ・Stage fix for the big server: Change the number of islands that remain at the end from one to two when the gimmick is turned on. ・Match progress fix: Fixed an issue where player colors were not assigned and re-joining was not possible. ・Others: The crown of the first place was modified to avoid interfering with gameplay.

Last updated by the developer 28 Aug 2026, 11:58 UTC.

2
playing (measured 29 Aug 2026, 01:00 UTC)
3,811
lifetime visits
87%
liked (54 👍 / 8 👎)
71
favourites (18.6 per 1k visits)
9 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
29 Aug 2026, 01:002first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ビックサーバー作成権限
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Chaos Bazooka Battle! · welcome1,652 · 100.0% win
Join the Marchi Gaming Summer Festival! · social435 · 0.00% win
First victory! · progression309 · 0.00% win
Participate in the Alpha COS test! · other18 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

828784.529 August 2026 — 82 % liked8 September 2026 — 87 % liked29 August 20268 September 2026
2 measurements spanning 10 days, net +5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
8 Sept 2026, 01:0187+5
29 Aug 2026, 01:0082first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.