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Surf For Brainrots!

Surf For Brainrots!

A Roblox experience owned by Nettnite Studios.

TycoonENbrainrotoffline-earningssurfing

Surf For Brainrots! is a tycoon experience created on 2026-02-09. The game has recorded 689,445 lifetime visits and holds 109,179 favorites. It maintains a 94% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

Welcome to Surf For Brainrots! 🌊 How To Play: 🏄 Surf across the waters and jump over waves! 😂 Collect and save Brainrots along your surf journey! 🍀 The further you surf, the better Brainrots you can discover! 💸 Your Brainrots generate you money! ⚡ Buy better surf boards to ride faster and go farther! 💤 Your Brainrots earn cash OFFLINE!

Last updated by the developer 18 May 2026, 07:28 UTC.

0
playing (measured 10 Aug 2026, 14:32 UTC)
689,445
lifetime visits
94%
liked (3,777 👍 / 252 👎)
109,231
favourites (158.4 per 1k visits)
9 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked3 September 2026 — 94 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 20:3494no change
24 Aug 2026, 18:3594no change
14 Aug 2026, 18:3394first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.