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Survive wave for cars

Survive wave for cars

A Roblox experience owned by BlackNight studios.

SurvivalENsurvivalhordevehicle

Description (written by the developer; not a statement by this register)

[ALL DATA SAVED ] We added 5 new slots for you floor we will add 1 floor under the ground and some new gamepasses and more stuffwe will also do admin abuse and more ...

Last updated by the developer 6 Sept 2026, 18:01 UTC.

0
playing (measured 7 Sept 2026, 04:15 UTC)
1,388
lifetime visits
64%
liked (7 👍 / 4 👎)
34
favourites (24.5 per 1k visits)
9 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
7 Sept 2026, 04:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

BMC
3,900 R$
Godpack
600 R$
VIP
300 R$
200 for 200 robux
200 R$
Double Jump Coil
180 R$
Premium
150 R$
StarterPack
120 R$
Only 6
6 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome134 · 0.00% win
MEET THE OWNER · other33 · 0.00% win
THE END · other24 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6470678 September 2026 — 70 % liked28 September 2026 — 64 % liked8 September 202628 September 2026
2 measurements spanning 20 days, net -6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Sept 2026, 17:3864-6
8 Sept 2026, 10:5370first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.