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Slap Frenzy

Slap Frenzy

A Roblox experience owned by slap or die.

MinigamesENminigamepvpcompetitive

Description (written by the developer; not a statement by this register)

Slap or Die ⚡ 8 Players. 1 Power Glove. Survive or be eliminated. Dash to the center and fight for control. Once you have the glove, the pressure is on — you have limited time to hit another player. Fail to land a slap in time, and you’re eliminated. 🎮 GAME MODES 🔥 CLASSIC – Race to the center. First player to grab the glove must slap someone before the timer runs out. 🎲 RANDOM – A random player is chosen to start with the glove. No warning. No mercy. Survive the scramble. ⚔️ FREE-FOR-ALL – Everyone fights for control. Fast rotations, constant pressure, last player standing wins. 💥 LIMITED TIME – If you don’t slap someone before the countdown ends, you explode. ✨ CUSTOM ABILITIES – Earn Cash to unlock powerful abilities and exclusive glove skins. 🏆 Stay fast. Stay accurate. Outlast all 7 opponents. CONTROLS: SLAP — Left Click / Tap Screen ABILITIES - Q Tags: minigame, pvp, multiplayer, slap, arena, abilities, competitive, fast-paced, mobile, pc, xbox

Last updated by the developer 11 May 2026, 11:59 UTC.

0
playing (measured 13 Aug 2026, 15:21 UTC)
2,322
lifetime visits
77%
liked (10 👍 / 3 👎)
344
favourites (148.1 per 1k visits)
9 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 15:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
449 R$
2x Luck
349 R$
2x Cash
249 R$
Frost Glove
89 R$
Skip Spin
24 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

75777618 August 2026 — 75 % liked28 September 2026 — 77 % liked18 August 202628 September 2026
2 measurements spanning 40 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Sept 2026, 00:2277+2
18 Aug 2026, 17:1875first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.