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Friendier Matches

Friendier Matches

A Roblox experience owned by Dreaming Games∆.

Social & hangoutENsocial discoverymatching systemchat

Description (written by the developer; not a statement by this register)

Friendier is a social discovery experience where players can meet new people and build friendships in an interactive environment. The game features a matching system that connects players based on interests and activity. Players can like or pass profiles to discover better matches and start private conversations. Friendier allows users to chat, add friends, and stay connected while exploring the community. Players can customize their profiles to express their personality and stand out. The game also includes a tipping feature that lets players support others they enjoy interacting with. Friendier focuses on creating a friendly, respectful, and safe space where players can socialize, meet new friends, and enjoy meaningful interactions.

Last updated by the developer 24 Feb 2026, 18:12 UTC.

0
playing (measured 26 Aug 2026, 19:00 UTC)
240
lifetime visits
75%
liked (3 👍 / 1 👎)
1,814
favourites (7558.3 per 1k visits)
9 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Aug 2026, 19:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

FILTERING FEATURE
99 R$
CHAT TAG VIP
39 R$
20 tip
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

real matcher · social0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.