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BloxyWare's Disasters

BloxyWare's Disasters

A Roblox experience owned by BloxyWare.

SurvivalENdisaster survivalchaos gameplaygear progression

Description (written by the developer; not a statement by this register)

🔥 Welcome to BloxyWare's Disasters! 🔥 Run, fight, and outlast the most chaotic and epic disasters ever! Use everything to your advantage, earn points, and do whatever it takes to survive. Good luck, and don't die! 🦆 Join the "BloxyWare" group to receive a FREE Epic Duck Gear in-game! 🦆 ⚔️ GEAR UP: Don't just stand there! Spend your hard-earned points to buy powerful items: • 🏹 Weapons: Melee, Ranged, and Explosives to fight back against NPC disasters! • 🛡️ Utility: Speed Coils, Healing Items, and tools to outsmart death. • 🍔 Fun Items: Burgers, Drinks, Ducks, and more to survive with style. 🎮 GAME FEATURES: • 🌪️ Pure Chaos: Random disasters mixed with unpredictable round modifiers! • 🗳️ Map Voting: You and the server decide where the next chaos strikes. • 😈 Be the Disaster: Use Robux to force specific disasters and modifiers. • 🥇 Milestones: Earn unique badges for your survival... and your deaths too! 👍 Leave a Like and Favorite if you enjoy the game! It helps a lot!

Last updated by the developer 28 Jul 2026, 21:16 UTC.

0
playing (measured 10 Aug 2026, 20:18 UTC)
75,477
lifetime visits
78%
liked (183 👍 / 51 👎)
777
favourites (10.3 per 1k visits)
9 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V.I.P
149 R$
2x Map Vote
79 R$
Radio
59 R$
Rainbow Trail
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome61,941 · 100.0% win
First Death · other27,856 · 100.0% win
You Survived! · progression20,068 · 100.0% win
Meet a Dev · other12,726 · 0.00% win
Duck Summoner · other7,809 · 27.6% win
Epic Fail · other7,418 · 29.9% win
Pro Gamer · other2,743 · 17.6% win
Avocados from Mexico · other2,380 · 10.0% win
Gubby · other1,765 · 6.1% win
Don't Press The Button · secret1,721 · 3.8% win
Amateur · other1,293 · 6.1% win
Epic Duck · other1,276 · 9.2% win
Giant Zombie · collection1,178 · 4.6% win
VDV Guy · other757 · 1.5% win
Last Legs · other605 · 1.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

777877.515 August 2026 — 77 % liked25 August 2026 — 78 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 14:0578+1
15 Aug 2026, 13:4977first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.