After Dark [HORROR]
A Roblox experience owned by PIGHEAD ENTERTAINMENT.
HorrorENstorygameps1 horrorabandoned factory
After Dark [HORROR] is a horror experience created on 2026-02-09 by PIGHEAD ENTERTAINMENT. The game has 503,713 lifetime visits, 7,182 favorites, and a 75% like percentage. Currently, zero users are playing. The experience is described as an alpha-phase third-person horror title involving looting an abandoned factory.
Description (written by the developer; not a statement by this register)
Welcome to After Dark, a third-person horror experience with yet one intense chapter, developed by PIGHEAD ENTERTAINMENT. The game is still at ALPHA phase, so expect bugs to happen! You and your crew decide to loot an abandoned factory… easy money, right? But your curiosity leads you deeper… into the basement. Some places are abandoned for a reason. You’ll have to play to find out what happens next. 👁️ [Controller Controls] Holding R2 = Sprint DPad = Switching between Items ButtonY = Flashlight 🐞 Bug reports & feedback are highly appreciated! 💖 Donations are appreciated and help support future chapters. 👍 Don’t forget to LIKE the game if you want more chapters! Tags: Horror, Scary, StoryGame, AbandonedFactory, Mystery, Dark, Chapter1, AFTERDARK, PIGHEAD, PUPPET COMBO, PS1, PSX Horror
Last updated by the developer 3 May 2026, 05:46 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:50 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.