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[BETA]HIDDEN LAKE🍁

[BETA]HIDDEN LAKE🍁

A Roblox experience owned by ZDV STUDIO.

Social & hangoutENsocialexplorationnature

Description (written by the developer; not a statement by this register)

HIDDEN LAKE is an immersive social and exploration experience set on a mysterious, neolith tropical shoreline. Under a vast, ever-changing sky ranging from cosmic nebulae to realistic golden sunsets players can gather at the Confession Wall, relax in beachside gazebos, or explore the landmarks surrounding the water.

Last updated by the developer 17 Jul 2026, 08:54 UTC.

0
playing (measured 12 Aug 2026, 12:32 UTC)
3,930
lifetime visits
95%
liked (21 👍 / 1 👎)
8
favourites (2.0 per 1k visits)
9 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 12:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[PREMIUM] Laser Scythe
4,999 R$
Rizz Tools
499 R$
Level 3x Booster
120 R$
VIP
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Met The Owner · social131 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9518 August 2026 — 95 % liked17 September 2026 — 95 % liked7 October 2026 — 95 % liked18 August 20267 October 2026
3 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Oct 2026, 08:0195no change
17 Sept 2026, 04:2095no change
18 Aug 2026, 03:5295first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.