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Iskoria

Iskoria

A Roblox experience owned by Fuzz Incorporated.

ShooterENPost-ApocalypticLooter ShooterWinter Survival

Description (written by the developer; not a statement by this register)

The End Is Here. Iskoria is a looter survival shooter set in an alternate reality where in the early 2000s, devastating riots broke out, leading to a global nuclear war that turned the world into an unforgiving apocalyptic winter. Scavenge for supplies, fight hostile survivors, and explore the frozen wastelands. Available on PC, Mobile, and Console. Enjoying the game? Leave a Like and Favorite to support development! Rules & Enforcement For full list of rules please join our Communication Server! Note: Accounts with a history of rule violations in Iskoria or other games may face restrictions or enforcement actions in Iskoria. Tags: Post-Apocalyptic, Shooter, Loot, Scavenge, Combat, Open World, Winter, Multiplayer

Last updated by the developer 21 Jun 2026, 16:40 UTC.

0
playing (measured 21 Sept 2026, 03:15 UTC)
1,364
lifetime visits
93%
liked (13 👍 / 1 👎)
12
favourites (8.8 per 1k visits)
9 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Sept 2026, 03:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Incognito
150 R$
More Skin Slots
100 R$
Extra Emotes
75 R$
Boombox
75 R$
Spray Can
75 R$
Private Server+
70 R$
UN Outfit Pack
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Meet the Owner · social7 · 0.00% win
First Blood · progression6 · 0.00% win
Deceased · other5 · 0.00% win
Survival Expert · progression4 · 0.00% win
Merciless · progression2 · 0.00% win
What Was That.. · secret0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9310096.521 September 2026 — 100 % liked1 October 2026 — 93 % liked21 September 20261 October 2026
2 measurements spanning 10 days, net -7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Oct 2026, 03:1693-7
21 Sept 2026, 03:16100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.