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[Ragdoll] HOLY STACKED!

[Ragdoll] HOLY STACKED!

A Roblox experience owned by Data Store Masters.

Clicker & idleENTower ClimbingPersistent PhysicsSocial Flex

Description (written by the developer; not a statement by this register)

HOLY STACKED! 🤯 The tower NEVER resets. Your statue stays in the game until the weekly archive. Climb the stack, freeze your avatar, and become a permanent platform for the next legend. The higher you freeze... the bigger the flex. 👀 Tags: Stack, Climb, Tower, Persistent, Ragdoll, Social, Physics, Chaos, Simulator, Experiment, Huge

Last updated by the developer 7 Sept 2026, 18:08 UTC.

0
playing (measured 13 Sept 2026, 05:15 UTC)
2,946
lifetime visits
90%
liked (9 👍 / 1 👎)
8
favourites (2.7 per 1k visits)
9 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Sept 2026, 05:150first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome442 · 0.00% win
100+ Studs! · progression142 · 0.00% win
200+ Studs! · progression83 · 0.00% win
500+ Studs! · progression34 · 0.00% win
An hour · progression25 · 0.00% win
1000+ Studs! · progression15 · 0.00% win
Took me 2 hours · progression12 · 0.00% win
2000+ Studs! · progression8 · 0.00% win
Meet the man himself · other7 · 0.00% win
I am on top of the world! · other6 · 0.00% win
Minus 5 Hours of your Lifespan · progression6 · 0.00% win
5000+ Studs! · progression5 · 0.00% win
10k+ Studs! · progression4 · 0.00% win
I was cooking for 10 WHOLE hours! · progression3 · 0.00% win
I was in my 20's when I realized... · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.