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Save ur Candy

Save ur Candy

A Roblox experience owned by HazCorp.

Tower defenseENtower defensewave survivalcandy theme

Description (written by the developer; not a statement by this register)

🍬 SAVE UR CANDY! 🍬 Defend your sweets. Survive the waves. Become the ultimate candy guardian! Enemies are coming… and they’re HUNGRY. In Save Ur Candy, your mission is simple: protect your candy stash at all costs! 🍭 Instead of towers, YOU defend your candy! Fight enemies with swords, weapons, and powerful gear Place turrets and defenses to stop incoming waves Survive endless waves of enemies trying to eat your candy 💰 Earn coins, upgrade your loadout, and become stronger Play solo or team up with friends in multiplayer mode ⚔️ FEATURES Tower Defense + Sword Fighting gameplay Upgrade system & powerful weapons Turrets, traps, and strategy-based defense Wave survival mode Fun maps and colorful candy worlds Multiplayer mode with friends Leaderboards and progression system 🎮 WHY PLAY SAVE UR CANDY? If you love Tower Defense games, Survival games, Fighting games, and Simulator games, this is for you!

Last updated by the developer 29 Jul 2026, 19:34 UTC.

2
playing (measured 10 Aug 2026, 18:07 UTC)
238,009
lifetime visits
85%
liked (194 👍 / 35 👎)
664
favourites (2.8 per 1k visits)
9 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:072first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x cash
399 R$
VIP
199 R$
50% Turret Speed
99 R$
Stock Alert
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Wave 100 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

848584.515 August 2026 — 85 % liked25 August 2026 — 84 % liked4 September 2026 — 85 % liked14 September 2026 — 85 % liked24 October 2026 — 85 % liked15 August 202624 October 2026
5 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 07:3085no change
14 Sept 2026, 05:1785no change
4 Sept 2026, 05:0885+1
25 Aug 2026, 03:1684-1
15 Aug 2026, 03:0385first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.