COREBOUNDS (testing)
A Roblox experience owned by Boötes Artworks..
SimulatorENprocedural generationminingresource gathering
Description (written by the developer; not a statement by this register)
In COREBOUNDS💎, every world is unique. The map is procedurally generated, creating different terrains and ore distributions with each exploration. Explore a world with 8 unique climates, each containing exclusive ores, special combinations, and rarities of its own. Ores naturally appear on the ground, forming variations and rare fusions. Collect resources, discover new combinations, and upgrade your tools to find more rarities. The deeper you go, the rarer, more valuable, and more complex everything becomes. Every map changes. Every climate changes. Every combination can be unique.
Last updated by the developer 28 Feb 2026, 18:47 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 26 Aug 2026, 11:00 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.