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The Difficulty Upgrade Tree: Archived

The Difficulty Upgrade Tree: Archived

A Roblox experience owned by A Normal EJT Group.

TycoonENarchived versionnostalgiaprogression

Description (written by the developer; not a statement by this register)

⚠️ Please play The Difficulty Upgrade Tree: Regrown instead of this version, as this is NOT the main game! Welcome back! This is an archived version of a previous version of TDUT:R which was before Free Release, this version possesses all the content that was there in early access. This was made for pure nostalgia, as the main game progresses and becomes more polished, earlier versions become lost to time, and this serves as a way to relive the past. This version of the game also contains deleted content such as the old Timeline 1 and Forgotten Descendants lap 6. There is no special rewards for completing anything in this version of the game, the game also requires you to have the badges from the main games to access FD including specific sublevels and laps. This version of the game contains different music than the original version due to copyright reasons, but also certain additions... Though, the game experience should remain the exact same as before.

Last updated by the developer 9 Aug 2026, 18:12 UTC.

4
playing (measured 10 Aug 2026, 17:52 UTC)
13,976
lifetime visits
96%
liked (65 👍 / 3 👎)
63
favourites (4.5 per 1k visits)
10 February 2026
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:520first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Sentenced to death by a God · progression62 · 0.00% win
Descending Into Darkness [ARCHIVED] · other21 · 0.00% win
More than just lost content · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9616 August 2026 — 96 % liked26 August 2026 — 96 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 19:0196no change
16 Aug 2026, 19:0196first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.