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Crossroads Legacy

Crossroads Legacy

A Roblox experience owned by BucketHead's Smallville.

Fighting & PvPENPVPRemakeCombat

Description (written by the developer; not a statement by this register)

CROSSROADS LEGACY: The remake of the classic Roblox PVP game Remade for the new standards of roblox, with the updated version of the classic loadout and more! 🎖️Get the Highest ranks with your All-Time Kills ⚔️ Fight with your Friends to get the most Kills in a server 💣 Explode the map and fly all around Credits: Dilanio - Scripts (game still in development, so you may expect bugs. Any bugs, or ideas for next updates, you can report or talk about in my Group forum, more features and updates coming soon!!)

Last updated by the developer 29 Jul 2026, 17:58 UTC.

0
playing (measured 28 Aug 2026, 10:19 UTC)
538
lifetime visits
100%
liked (2 👍 / 0 👎)
2
favourites (3.7 per 1k visits)
10 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
28 Aug 2026, 10:190first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Notable · progression3 · 0.00% win
Beginner · progression1 · 0.00% win
Competent · progression0 · 0.00% win
Sword Fighter · progression0 · 0.00% win
Master · progression0 · 0.00% win
Grandmaster · progression0 · 0.00% win
Legendary · progression0 · 0.00% win
Champion · progression0 · 0.00% win
Rookie · progression0 · 0.00% win
Guard · progression0 · 0.00% win
Knight · progression0 · 0.00% win
Warrior · progression0 · 0.00% win
Rankmaster · progression0 · 0.00% win
Trainee · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.